True" Music. Hey guys, I'm hearing some grinding sounds. Um, I've been promising you I would do this tutorial for a while. This is going to be on active tiles, and I'll forward, you were only going to scratch the surface here. I'm going to show you some basic common use cases, like creating items that you can pick up and automating teleports with extra flair. We're going to do other things like traps, but the power of the system created by Iron Monk and he's got a bunch of really great modules out there that you should check out. But amongst active tiles is, I think, a real game changer. It has the ability to recreate, with more flexibility, a lot of things that you're using modules for today, but to go way beyond that. The other thing it can do for us is, for those of us who aren't going to learn JavaScript and learn how to really make macros, it creates an interface that essentially you can do and create the things you would normally do with a macro, even a very complex macro. You can do that through active tiles. It uses the tile itself as the sort of trigger point or trigger mechanism. So that's what we're going to go through today. We will spend some time on everything that's possible, but we'll only scratch the surface there and we'll jump deep dive into a couple of common use cases. I won't go into the advanced stuff that it can do today because, frankly, I'm still learning it. Maybe I'll even have Iron Monk on one of these times, and we'll do an active build session using active tiles. But that's it. Let's go ahead and jump into it. So let's go through a quick walkthrough...